White box testing: White box testing is a testing technique that examines the program structures and derives test data from the program logic/code. This is done to make sure the coding in game gives an appropriate output.
Black box testing: Black box testing is like white box testing in the fact that it examines the functionality of an application, the difference is black box doesn’t look into its internal structure but instead at the application as a whole. The point of black box testing is to see if the application works with the mechanics in game without looking into the specifics of what went wrong.
Clean room testing: clean room testing is a software test designed on defect prevention for a product rather than a defect removal. It will scan software and using mathematical equations and algorithms to make sure software is certible for use at a reliable level.
Play testing: Play testing is when the testing is done by real people such as QA testers to see if the software has any bugs or issues in it. People will try to mess around with the software they have and generate any bugs they can either by using new features included in the new version or by trying methods that could not be registered by the software fast enough.
Ad Hoc testing: Ad hoc testing is done without planning or documentation and is usually supposed to be run through once unless a defect is found. An example of this would be if a QA tester was meant to play through one level of the game to see if the AI worked correctly but found a bug with it instead so went through every level to see if it is present within them as well.

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